Six months in 2026 with FunPlus’ CBO, Chris Petrovic

Is 2026 living up to FunPlus’ expectations? Find out if it’s winning the bets it made

 

 

Hello everyone, and welcome back to our exclusive “Insiders Info” interview series, where we share with you unique insights into FunPlus, FunPlus People, and our Games!

Back in December 2025, FunPlus’s Chief Business Officer, Chris Petrovic, made a bold call: 2026 would be FunPlus’s “Risk-Taker” year. Now that we’re officially halfway through, we sat down with Chris again to see how that prediction is playing out.

In this written interview, Chris walks us through the achievements, surprises, and strategic shifts that have defined FunPlus’s first six months of 2026.

And, as always, we close with Chris’s one-word summary of the year so far. Does it live up to the “Risk-Taker” label he set for himself?

Read on to discover Chris’s insights!

 

Six Months In 2026 with Chris Petrovic, FunPlus CBO

FunPlus

Six months in
2026

Summarize the key achievements for FunPlus during the first half of 2026

Our biggest achievement during the first half of 2026 continues to be the amazing performance of Tiles Survive!

This game is our top revenue-generating game and represents approximately ⅓ of our total daily revenues – an amazing achievement from that team!

Other notable achievements include the following:

 

How did the company evolve over the past 6 months in response to market trends and consumer behaviors?

It was well known that 2026 was going to be a pivotal year in the company’s 16-year history for a number of reasons.

First and foremost, the success of Tiles Survive! has demonstrated our mobile studio’s ability to successfully respond to the changing market conditions in both the 4x strategy genre, as well as in the user acquisition ecosystem, and we are confident that these learnings will lead to future successful games.

As importantly, the company has placed a tremendous amount of investment and resources in continuing to progress towards our long-term vision of becoming a leading IP-driven interactive entertainment company through our support of Aniimo from Pawprint Studio and Nightholme from Studio Ellipsis.

We are excited to see these games meet their audiences later this year and propel us into our next generation of growth and success.

 

Something that you didn’t expect/surprised you? 

Quite honestly, I am pleasantly surprised by the dedication of the Foundation: Galactic Frontier team in continuing to generate meaningful revenue from a very niche IP!

Back in December 2025, you defined 2026 as the ‘Risk-Taker’ year.  
Now that we’re halfway through, how is that vision holding up? What specific risks has FunPlus committed to, and how are those bets playing out across our key projects?

As I mentioned above, the company has taken a tremendous risk by moving us out of our “comfort zone” of only focusing on 4x mobile strategy games and expanding that focus into our ambitious Aniimo and Nightholme projects, which we hope will propel the company forward closer to its long-term vision.

 

The gaming industry feels like it’s at an inflection point right now: new platforms, AI, shifting player behaviors, etc.
How is FunPlus positioning itself to lead rather than follow?

We continue to adapt to the changing market conditions while also still remaining extremely bullish on the current and future importance of gaming in the daily lives of consumers and players worldwide.

While we may embrace new enabling technologies such as AI to create more efficiency and innovation within our daily operations, and while we do see that as an industry, gaming is fighting for its rightful place within the current attention economy, we firmly believe that great games with loyal communities, strong IP, and innovative gameplay will serve as the key ingredients to our future success.

 

FunPlus

Looking
forward

We want spoilers!
Is there anything you can share with us? Hints or teasers about the new games, new IP collaborations, or content releases? Our players and fans worldwide want to know!

Be on the lookout for more sneak peeks into the massive world of Aniimo. And when you look, don’t forget to look up! 🙄

Aniimo Pre-registrations!

 

And the last question! In 1 word, how is the year 2026 so far?

Inspiring

FunPlus

And that’s a wrap on our mid-year check-in with Chris Petrovic, FunPlus’ CBO.

Thank you for joining us, and a special thank you to Chris for taking the time to reflect on a busy first half of 2026.

Stay tuned for more “Insiders Info,” and don’t forget to keep an eye on Aniimo’s next reveal!

Wishlist Aniimo now!

Aniimo launches for Xbox Series X|S; PlayStation 5; PC via Steam, Epic Games Store, and Xbox; and mobile in Q3 2026.

Players can wishlist Aniimo now on Xbox, PlayStation 5, Steam, and Epic Games Store.

 

Aniimo - Welcome to Aniimo Pathfinders

 

About Aniimo

Aniimo is a free-to-play, creature-catching open-world RPG where players explore the world of Idyll, collecting and merging with magical Aniimo creatures through the unique Twining mechanic. Players will explore uncharted landscapes, solve ancient mysteries, and master dynamic gameplay in a journey of discovery.

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About FunPlus

FunPlus is one of the largest privately held companies in all of gaming. Founded in 2010, it is a global creator of interactive entertainment experiences powered by technology, with cross-platform game development and IP creation at its core.

FunPlus is an organization that fosters top industry talent, with around 2,000 team members based in offices and studios across three continents. These talented creative teams are well-known for developing hugely popular cross-platform titles, including:

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It starts with you!

At FunPlus, we are passionate about creating entertaining experiences, surrounding ourselves with the best and brightest talent, and providing them with the opportunity to do their best work.

Think you have what it takes? Check out our career opportunities and join us!

▶ Open positions: https://funplus.info/WeAreHiring