HI THERE! WELCOME TO THIS SPACE! COULD YOU PLEASE INTRODUCE YOURSELF?
My name is Huang Shiyao. I’m from the project Sea of Conquest.
AND CAN YOU PLEASE SHARE WITH US WHAT’S YOUR ROLE AT FUNPLUS?
I work as the Assistant Publishing Producer in my team, and my job is basically to coordinate the publishing job with my team and push forward every module’s work, including the user acquisitions, the marketing, as well as the creativity production.
WHAT GAME ARE YOU WORKING ON RIGHT NOW?
So the game I’m working on at this moment is Sea of Conquest. It’s a pirate-themed strategy game.
WHAT MAKES SEA OF CONQUEST SPECIAL?
The game is so special because the theme of this game is quite niche. You know the pirate-themed games, you don’t see a lot of competitors in the markets right now. And then, it’s about the art, design, and the music. It’s all original and made by professionals, and colleagues in our company. And then it’s the game settings. We have more enchanting gameplay. The main gameplay in our game, which makes it quite unique and special. And, for the technical part, we also do some innovations to make thousands of players march on the same screen come true, which is quite a great innovation in our company.
AWESOME! Thank you for sharing those insights. It’s truly fascinating to hear about the unique elements that make Sea of Conquest stand out. And now… LAST BUT NOT LEAST, IF YOU HAD TO CAPTURE THE ESSENCE OF FUNPLUS IN JUST THREE WORDS, WHICH ONES WOULD YOU CHOOSE?
I will sum up FunPlus with openness, diversity, and firmness.